D-Spectral Logo
Overview
The making of the D-Spectral logo, built procedurally in Blender with Geometry Nodes. [Placeholder — short summary of the concept and goal coming.]
My Role
Concept, modeling and animation. [Placeholder — specific contributions coming.]
Tools
Process
[Placeholder — step-by-step breakdown of the Geometry Nodes setup coming.]
Final Product
The finished logo, the same animation used as this site's background.
Gallery
[Placeholder — node graph screenshots and render breakdowns coming.]